MSI R3870X2-T2D1G-OC Overclocked Edition Core/Memory 850MHz Core 1GB GDDR3 1800MHz Memory On-board Function ATI Radeon HD 3870 GPU x 2 HDTV_Out / Dual DVI-I Connectors Dual-Link DVI Support HDMI / HDCP Support CrossFire Support RADEON™ HD 3870 Chipset Features and Specifications • 666 million transistors on 55nm fabrication process • PCI Express x16 bus interface • 256-bit GDDR3 memory interface • OpenGL 2.0 support • Bus Memory Controller -Fully distributed design with 512-bit internal ring bus for memory reads and writes • Microsoft® DirectX® 10.1 support - Shader Model 4.1 - 32-bit floating point texture filtering - Indexed cube map arrays - Independent blend modes per render target - Pixel coverage sample masking - Read/write multi-sample surfaces with shaders - Gather4 texture fetching • Unified Superscalar Shader Architecture - 320 stream processing units - 128-bit floating point precision for all operations - Command processor for reduced CPU overhead - Shader instruction and constant caches - Up to 80 texture fetches per clock cycle - Up to 128 textures per pixel - Fully associative multi-level texture cache design - DXTC and 3Dc+ texture compression - High resolution texture support (up to 8192 x 8192) - Fully associative texture Z/stencil cache designs - Double-sided hierarchical Z/stencil buffer - Early Z test, Re-Z, Z Range optimization, and Fast Z Clear - Lossless Z & stencil compression (up to 128:1) - Lossless color compression (up to 8:1) - 8 render targets (MRTs) with anti-aliasing support - Physics processing support • Dynamic Geometry Acceleration - High performance vertex cache - Programmable tessellation unit - Accelerated geometry shader path for geometry amplification - Memory read/write cache for improved stream output performance • Anti-aliasing features - Multi-sample anti-aliasing (2, 4, or 8 samples per pixel) - Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality - Adaptive super-sampling and multi-sampling - Temporal anti-aliasing - Gamma correct - Super AA (ATI CrossFire™ configurations only) - All anti-aliasing features compatible with HDR rendering • Texture filtering features - 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) - 128-bit floating point HDR texture filtering - Bicubic filtering - sRGB filtering (gamma/degamma) - Percentage Closer Filtering (PCF) - Depth & stencil texture (DST) format support - Shared exponent HDR (RGBE 9:9:9:5) texture format support • CrossFire Multi-GPU Technology - Scale up rendering performance and image quality with 2 or more GPUs - Integrated compositing engine • ATI PowerPlay™ - Advanced power management technology for optimal performance and power savings - Performance-on-Demand - Central thermal management - on-chip sensor monitors GPU temperature and triggers thermal actions as required • ATI Avivo™ HD Video and Display Platform - Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats - Hardware MPEG-1, MPEG-2, and DivX video decode acceleration - ATI Avivo Video Post Processor - HDMI output support - Two integrated DisplayPort™ output supports - Two integrated 400 MHz 30-bit RAMDACs - Two integrated dual-link DVI display outputs - Two independent display controllers - Integrated AMD Xilleon™ HDTV encoder - MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding - Seamless integration of pixel shaders with video in real time - VGA mode support on all display outputs • HDCP - High-bandwidth Digital Content Protection HDCP is a content protection specification to protect digital entertainment content across the DVI/HDMI interface. The HDCP provides a robust, cost-effective and transparent method for transmitting and receiving digital entertainment similar to DVI/HDMI-compliant digital displays. HDCP encrypts the data transmitted between the DVI/HDMI connector on the graphics adapter and the display. To provide this support, both the graphics adapter and the display need to have an HDCP transmitter and receiver respectively. • PERFORMANCES • Memory interface: 256-bit x 2 • Engine Clock Speed: 850MHz • Memory Clock Speed: 1800MHz • Stream Processing Units: 320 x 2 • Texture Units: 16
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